home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 36
/
PC Gamer IT CD 36 2-2.iso
/
LR2DEMO
/
Readme.txt
< prev
next >
Wrap
Text File
|
1998-08-07
|
14KB
|
323 lines
----------------------------------------
LodeRunner2 Demo
----------------------------------------
Thank you for trying out this product. We hope you enjoy playin' it
as much as we enjoyed creatin' it.
----------------------------------------
Installation
----------------------------------------
Depending on how you obtained this demo, you should run the Setup.exe program
from either the LodeRunner2 demo folder on a CD or the folder you unzipped the
demo files into.
The total installation will require 21 MB on your hard drive.
----------------------------------------
Audio
----------------------------------------
Redbook audio is not included in the LodeRunner2 Demo
----------------------------------------
Mutliplayer Considerations
----------------------------------------
Multiplayer is not included in the LodeRunner2 Demo.
----------------------------------------
Tutorial Walkthrough
----------------------------------------
The following is a walkthrough of the tutorial levels. If you like, you can
read this section as you play those levels.
Tutorial Level 1: Run
Welcome to the Demo.
Hit any key that is used in the game. Zoop! Jake, just entered the world.
Run around a bit. It's fun. Just depress one of the four keys assigned to running.
Or maybe you have a joypad. Whatever.
Notice the red blocks on the corners of the level? Throughout the tutorial, those
red blocks tell you something: they're red in color, and they signify a corner.
Yes! Jake can jump off a corner. Go and stand on one of the corner blocks.
As Jake stands on the corner and faces out from the level toward nothing, look at the
yellow marker hanging there in space. It looks like a skull. Brr. Skull for death.
If Jake were to run off one of these corners, he'd die. Try it. Run off the corner
and die.
You lost a life. Oh, too bad. Come back into the world and try again. Run around
some more. Try to run off the edge of the level. Not a corner, an edge. Pick some
brick on an edge, halfway between two red blocks. Face outward and run. Bzzzt. You
just ran into the life-saving, friendly neighborhood force field. Edges will do that.
Corners allow you to fall down, edges don't. Important rule when figuring out puzzles.
Very important rule.
Run over the gold piece sitting on the level. Tada! Now the door magically opened up.
It'll do that once the last, (or only), gold on the level is collected.
Run through the door when you are good and ready. Doing so will take you to the next level.
That's it: Run around, collect gold, don't die. On to the next level.
Tutorial level 2: Climb
Time to climb! Just like in tutorial level one, you need to hit any assigned key to
enter the world.
Run over to the ladders. Keep running until you run up against the ladder that
touches the ground. You'll automatically start to climb.
Using the keys assigned to running, you can play around on the ladders. Climb up
or down, or move from side to side.
Move to the ladder on the left end of the row. Move left again off that ladder.
You'll spin off the ladder and fall to the ground.
Climb up the ladders and retrieve all the gold. Once you are on the top most edge,
you won't need to take a ladder down. You can go to the red corner bricks and fall
down onto the ground. Try that.
Fall to the ground. Notice that the landing spot wasn't an evil skull - it was a
friendly circle of life. (ug. Sorry). Whenever Jake falls down, it will indicate in
yellow where he's about to land. The symbol shown will tell you and him if it is safe
or not.
Tutorial level 3: Dig
Next to running, digging is the most common event Jake participates in. At least
while he is on screen.
Enter the world.
Climb the ladder. Go off to Jake's left, to the lower-tiered, red checkerboard brick.
While Jake is standing in front of and facing the red checkerboard brick,
(from either direction), depress the dig key. The red checkerboard brick will
phase out temporarily.
Wait for awhile. Don't do anything. Take a very short nap. The red checkerboard
brick will phase back into place. That's an important thing to remember: if you
dig it out, it will fill back in.
Dig again. This time, fall into the hole you've just created.
Retrieve the gold. Hah! You're stuck! Without digging, try to get out of this area.
Hmmm...what's that you say? Can't? Ah yes. That because everything here is an edge.
No corners to be found. So......
Dig the red checkerboard brick. You've created a space out to ground level.
Fall into the hole and run on out.
Climb up to the higher tier this time. In order to retrieve the gold below,
you're going to have to dig out two bricks first, then one brick. See the red
checkerboard bricks? That's what you need to dig.
Dig two bricks, fall in and then dig one brick. This is a classic Lode Runner puzzle
pattern. It can get pretty tricky - some puzzles requiring that you dig all the way
up from 4 bricks down to one. And in Lode Runner 2, the bricks don't always nicely
line up in a straight line like they do in this level. Sometimes you need to dig
around a corner or in an "L" shape - there are many possibilities! You just gotta stare
at it and figger her out.....
Retrieve the last two gold. Don't forget to dig your way out.
Before going through the door, run over to the shiny manhole-cover things.
Those covers represent bricks that you cannot dig. They're called undiggables.
Try it.
Try to dig out the undiggable. Jake can't. His gun will just misfire.
Tutorial level 4: Scale
This is a fun level! Monkey bars everywhere.... Oh - one important note and then
off you go: Look for the shadows that hand-over-hand bars cast. It is an easy way
to tell where they are hanging in space.
Enter the world and climb up the ladder.
Run one brick over to Jake's left. Turn and face the thin metal bar that is
anchored in the brick that Jake is standing on. Notice how the landing spot is
now two parallel lines? It's indicating that if Jake falls from this point, (a corner),
he'll land on the hand-over hand bar. Try that.
Fall onto the hand-over-hand bar. Jake is now hanging from the bar. It's an
interesting way to get around on a level.
Using the keys assigned to running, scale the hand-over-hand bars. Monkey all around.
As you approach the corner of a monkey bar, you can't fall off, so don't get all shy
on the keyboard.
The yellow landing spot always shows where Jake would land if he let go. Try that.
Using the key assigned to 'Let Go,' fall down onto one of the gold pieces.
You can't fall down directly onto three of the gold pieces on the level. You just have
to swing off the end of the bar to reach them. That's also an important thing to
remember: you can swing off the end of a hand-over hand bar.
Look at the bar that is leftmost on screen. At its highest point, it is not anchored
into a wall. Climb up there and have Jake swing onto the hand-over-hand bar. If you
can swing off, you can swing on.....
Tutorial level 5 - Bombs 102
Bombs are chain-reactive. Bombs can fall to the ground like Jake. Jake has fun
with bombs. Jake likes the bombs.
Enter the world and climb up the ladder. Jake will pick up the bomb that is at
the top of the ladder.
Drop that bomb between the red checkerboard brick and the ladder. You'll see the
bomb fall down on the platform below.
Watch the bomb explode. It'll blow through the red checkerboard brick, but not the
ladder. Undiggable bricks (like those with ladders on them) are unaffected by explosions.
Watch the chain reaction. The explosion from the bomb Jake dropped is setting off
an impressive chain reaction. Neat. And, if a red bomb get in the way of a chain
reaction, it'll blow up just like a normal bomb of its type. What a waste.
Blow up the bomb in mid-air. See what happened? Bombs that become active at any
time in the air will start to fall. Dormant bombs can lie anywhere, even in mid-air.
Tutorial level 6: Blind Monk
Things just got tougher.
Enter the world and pray that guy in the blue robe doesn't eat you.
Watch the blue monk. He's going around in circles isn't he? That's because he's
blind. He's just following that blue-colored track.
Run right up to the monk. But don't run onto the blue track. Let the monk pass
by Jake a couple of times. It's okay - the monk doesn't see Jake. He's blind, remember?
The blue monk is only dangerous if Jake runs into him or gets onto his path at the
wrong time. If Jake comes in contact with the monk - any monk - it's bye-bye Jake.
Let Jake hang out on the blue path for a good while. Here comes the blue monk....oh.
Jake died, that's too bad.
Enter the world again, carefully run past the blind monk, collect the gold, and exit.
Blue monks never chase Jake.
Tutorial level 7: Wild Monk
More than one type of monk? Hey! This isn't Lode Runner! Yer right. It's Lode Runner 2.
Enter the world. Or don't.
For now, run around on the blue and gray bricks. The wild purple monk is just
walking around on his blue track. Just like the blind monk, the wild monk doesn't
see Jake either. Just yet. If you get close to the wild monk though, he will see
Jake and come after him. That's what the red checkerboard bricks signify.
Run onto the red checkerboard bricks. Now Jake's in trouble. That wild monk is
coming after him. It's good time to trap a monk. Well, actually, it's a good time
to run away first. Do that. (Run far enough away and that wild monk will go back to
his path.)
Dig a hole. In fact, dig lots of holes, if you want. The goal here is to lure
the wild monk away from his path and trap him in the hole. You see, there isn't a
monk alive that can see a hole. Monks are pretty dumb. If a monk is heading for a
hole, he'll fall right into it.
Trap the monk in the hole. Anyway you can. This takes a little practice - especially
on a wide-open field like this level. Once the monk falls into a hole, he is caught by
a round, temporary force field that rests above his head. Jake can run on top of this
force field. Try that.
Run and stop on the monk force field. If Jake stands there long enough, the brick
will phase in and kill the monk. Be careful though, after a little time, some monks
just regenerate right back into the world. Like the one on this level.
Trap the monk again. This time, don't stand on the force field. The monk will
eventually climb out of the hole. Enough idle watching. Collect the gold. Get out
of here. Purple monks sometimes chase Jake.
Tutorial level 8: Death Monk
Blue Monks are wussies.
Enter the world. Before you do, get ready. Because the death monk is comin'. Oh yeah.
All the red checkerboard bricks you see are the black death monk's domain. Indeed,
ALL the blocks on the level are the death monk's domain. The death monk will chase
Jake down, no matter where he might be. The blue path don't mean diddley. Black monks
always chase Jake.
Run around and dig lots of holes. Panic and dig in dumb places and run around some
more. Panic some more and jump in your own hole and kill yourself. Try to trap the
black monk in a hole, if you can. Or, let the monk touch you just this once.
Go ahead. Try it.
----------------------------------------
General Considerations
----------------------------------------
If you encounter any errors when uninstalling, you can uninstall manually by
deleting the folder containing the LodeRunner2 Demo.
Please make sure you have enough free space on your hard drive in order to
play LodeRunner2 Demo. AFTER installation, you should try to keep at least 20MB
of space free on your hard drive for optimal performance.
You should avoid minimizing the LodeRunner2 Demo or using ALT + TAB to switch to the
desktop while running the game. If you do task switch out of the LodeRunner2 Demo,
it should be for a minimum amount of time. Due to the nature of DirectX and DirectPlay,
the game may hang if you minimize for too long.
If you end up at a black screen or the screen appears frozen, press ESC or left
mouse click before trying anything else. If you get stuck at a black screen, try
using ALT+TAB to minimize the game and then using CTRL-ALT-DELETE, selecting
LodeRunner2 Demo, and clicking END TASK.
----------------------------------------
DirectX Troubleshooting
----------------------------------------
DirectX version 5.1 or later must be installed on your computer before you can play
the LodeRunner2 Demo. If you do not have DirectX installed on your computer and you
chose not to install DirectX when you installed the LodeRunner2 Demo, you will receive
an error message when you try to run the game. To fix this problem, reinstall
the LodeRunner2 Demo and install DirectX.
If you experience sound or video problems using DirectX, connect to the DirectX
Web (www.microsoft.com/directx/default.asp) site for the latest troubleshooting
information.
You should also check with your video or sound card manufacturer for the
latest DirectX-compatible drivers.
---------------------------------------------------------------------
Legal Notice
Lode Runner 2 Copyright (c) 1996, 1998 Presage Software Development Company.
All rights reserved. Lode Runner is a registered trademark owned by Douglas
E. Smith and is exclusively licensed. Copyright (c) 1983 Douglas E. Smith.
Presage and the eye logo are registered trademarks of Presage Software
Development Company.
Published and Distributed by GT Interactive Software Corp. GT and the GT games
logo are trademarks and the GT logo is a registered trademark of GT Interactive
Software Corp.
All other trademarks are the property of their respective owners.
---------------------------------------------------------------------